Version 0.3


Hey everyone~

The stuff

So on this iteration, I added some rocky cliff for "z or y" depth (I guess the axis, will depend on your engine), I did some combination tests, and they seem to work with a variaty of scenarios. So thats cool.

The zip

The zip stays with the same contents as last time, though the tileset got updated.

  • 16x16 pixel tiles
  • 2 layers (at the moment)
  • monochrome
  • 1 zip file with: 2 png files (tileset and sample) and 1 txt file (readme)

rambling...
As I mentioned on the last entry, this was supposed to have bridges, so next update will probably be labed as 0.31. The other thing was that... as I was making the cliff, I kinda miss having chasms... buuuut~ I'm not really sure about spending more tiles on terrain, as I kind of like having it all on one image. And this idea, make me thing that maybe I could end with 2 tilesets, like, one for props, and other for enviroments... and I'm not sure if I really want that, not that is bad in itself, actually, as per organization purpuses sounds great... but it feels like things could go way bigger that expected... Oó!

Files

Tileset_Post-apocaliptic_city_03.zip 27 kB
4 days ago

Get [Tileset] Monochromatic - Post apocaliptic city | WIP

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